AI Insights · Timothy · July 2021
Top 5 Mech Games in Italy - Q2 2021 Performance
Explore the performance of the top 5 mech games on a unified platform in Italy during Q2 2021, including trends in downloads, revenue, and active users.
During the second quarter of 2021, the top 5 mech games on a unified platform in Italy showcased varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides key insights into the trends for each game.
War Robots Multiplayer Battles from MY.GAMES B.V. saw its weekly revenue peak at approximately $20.7K at the end of April, while the lowest revenue recorded was around $13.4K in mid-May. Downloads fluctuated, with a notable increase to 3.9K in the third week of June from a low of 1.3K in late May. Active users showed a recovery towards the end of the quarter, rising from 12.8K in late May to 19.5K by the end of June.
Transformers: Earth Wars by Space Ape Ltd experienced consistent weekly revenue, peaking at $5.1K in early May. Weekly downloads remained relatively stable, with a high of 356 in late April and a low of 170 at the end of June. Active users saw a gradual decline, starting at 687 at the end of March and dropping to 575 by the end of June.
Super Mecha Champions from NetEase Games had a peak weekly revenue of $724 in early May, with the lowest being $152 in mid-May. Downloads were modest, reaching a high of 228 in the first week of April and a low of 20 in mid-June. The number of active users showed a significant decrease from 245 at the end of March to 106 by the end of June.
Iron Saga – Epic Robot Battler by Sentai Inc. saw its highest weekly revenue of $497 at the end of May, while the lowest was $128 in mid-June. Active users remained constant at around 27 until early May when it dropped to 20.
Transformers Rescue Bots: Dash from Budge Studios had consistent weekly revenue, peaking at $250 in early June. Downloads were steady, with a high of 948 at the end of March and a low of 584 at the end of June. Active users showed a gradual decline from 1.4K at the end of March to 1.1K by the end of June.
These insights provide a snapshot of the mech games market in Italy for Q2 2021. For more detailed data and further insights, visit Sensor Tower.